Stones and Caves Interactables Concept Art

Further developing mood & feel of main "homebase" of the game. Base by Kat Farley.

Further developing mood & feel of main "homebase" of the game. Base by Kat Farley.

Focusing on gameplay/interactable elements for players in this "homebase". Doorways play a major role in gameplay, and a final design has not been chosen at this point.

Focusing on gameplay/interactable elements for players in this "homebase". Doorways play a major role in gameplay, and a final design has not been chosen at this point.

Doorway idea in which a player applies sap to a stone doorway and it provides lubrication/magical reason for stone doorway to sink into hole, providing passage.

Doorway idea in which a player applies sap to a stone doorway and it provides lubrication/magical reason for stone doorway to sink into hole, providing passage.

Doorway idea inspired by Indiana Jones. Sap again provides lubrication/magical reasoning for stone to move, this time a large stone sphere rolling backwards.

Doorway idea inspired by Indiana Jones. Sap again provides lubrication/magical reasoning for stone to move, this time a large stone sphere rolling backwards.

Diverse but connected rocks to be modeled.

Diverse but connected rocks to be modeled.

Stones and Caves Interactables Concept Art

Concept Art for an Unannounced SCAD Game Project!