Further developing mood & feel of main "homebase" of the game. Base by Kat Farley.
Focusing on gameplay/interactable elements for players in this "homebase". Doorways play a major role in gameplay, and a final design has not been chosen at this point.
Doorway idea in which a player applies sap to a stone doorway and it provides lubrication/magical reason for stone doorway to sink into hole, providing passage.
Doorway idea inspired by Indiana Jones. Sap again provides lubrication/magical reasoning for stone to move, this time a large stone sphere rolling backwards.